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SeaHorse

  • 15 déc. 2024
  • 1 min de lecture

For our 3d object class, we had to make a fantasy prop bases on concepts that already exists. I choose to make a mix of those 2 concepts:

This one for the shape and texture of the blade
This one for the shape and texture of the blade
And this one for the basic shape of the Axe
And this one for the basic shape of the Axe


























I first started to make the basic shape in Maya to have the proportions right.


Then I imported it in zbrush to start sculpting more details. When I have something that I'm satisfied with, I do a lower version of that model with the zremesher. It's not that perfect so I put it back to Maya to clean it a bit and to make the UVs.


Uvs and no material
Uvs and no material

I bring all of that to substance painter to do the textures. I started by a quick base color. I then add others layers to make something that looks cool. For the blades I started with a blue base color and then with an inverted curvature generator I was able to have a base for the white of the ecume. I added another map to correct where it needed some corrections.


Textures in Substance Painter
Textures in Substance Painter

I also tried just for fun to make a render in Zbrush and coloring it inside Zbrush too.

Little close-up in Zbrush
Little close-up in Zbrush

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